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9
Average rating: |
5 |
Ratings: |
8 |
Your vote: |
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1 |
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Any Level 7+ Pet
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Script thanks to Schlumpf
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Level 7+ Script |
2 | 5.0 ![]() |
26 ![]() |
100
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1:40
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12 | ![]() |
2 |
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Any Level 7+ Pet
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Breed RNG Level 7+ Script |
2 | 5.0 ![]() |
9 ![]() |
97
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1:37
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14+ | ![]() |
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3 |
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Any Level 7+ Pet
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Credit goes to Salty Goldfish for his strategy! His video of this fight can be found here: "Envoy of the Hunt 2 pet strategy, 14 rounds" https://youtu.be/CDaISF_UtJ4
Slot# 2: Can be any variation of Hare/Rabbit/Bunny with Flurry/Dodge/Burrow, but it NEEDS to be a H/P breed. It would also help if your Rabbit had a Speed >264 though it is not impossible to win with a lower speed; the >264 Spd just makes things far more reliable! Leveling Pet: can take up to 486 (729) dmg (169 Elemental + sometimes 317 Humanoid); Usually safe for Level 11+ Pets. If you time things perfectly and you bring your Leveler in when it will not be hit by Solar Beam, you will probably be able to get away with a lower level pet! If you're learned in TD Script making, please leave it in a comment below for I have no clue how to make them properly! Thanks! |
Breed Level 7+ Script |
2 | 5.0 ![]() |
7 ![]() |
83
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1:23
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11+ | ![]() |
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4 |
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Any Pet
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Wavering
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Script thanks to WildCard
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RNG Script |
2 | 4.4 ![]() |
4 ![]() |
120
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2:00
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16+ | ![]() |
5 |
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Any Level 1+ Pet
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You can probably get away with doing this on any breed of Spirited Skyfoal. I have the health value there because this is what will for sure get your Skyfoal all the way to the Harbinger of Dark's Undead round.
755 (Call of Darkness crit) + 641 (highest roll for Shadow Slash and it crits) = 1,396 The chances of all three of the above happening is low, but never 0. |
Breed Level 1+ Script |
2 | 5.0 ![]() |
2 ![]() |
111
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1:51
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17+ | ![]() |
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6 |
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Any Level 8+ Pet
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Level pet takes up to 381 (crit), elemental damage
80% of the time, it'll be 10 rounds. |
Level 8+ Script |
2 | 5.0 ![]() |
0 ![]() |
81
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1:21
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9-11 | ![]() |
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7 |
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Any Level 3+ Pet
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11~13 rounds.
Use TD Script. |
Level 3+ Script |
2 | 3.7 ![]() |
5 ![]() |
109
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1:49
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13 | ![]() |
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8 | RNG |
2 | 0.0 ![]() |
0 ![]() |
95
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1:35
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12+ | ![]() |
Incl. steps:
Any Level 7+ Pet
Substitutes:
1 / 15
1 / 17
Before | After | Experience Gain | |
---|---|---|---|
1 | ➜ | 12 | 4785 |
2 | ➜ | 12 | 5082 |
3 | ➜ | 12 | 5346 |
4 | ➜ | 13 | 5577 |
5 | ➜ | 13 | 5775 |
6 | ➜ | 14 | 5940 |
7 | ➜ | 14 | 6072 |
8 | ➜ | 15 | 6171 |
9 | ➜ | 15 | 6237 |
10 | ➜ | 16 | 6270 |
11 | ➜ | 16 | 6270 |
12 | ➜ | 17 | 6237 |
13 | ➜ | 18 | 6171 |
14 | ➜ | 18 | 6072 |
15 | ➜ | 19 | 5940 |
16 | ➜ | 20 | 5775 |
17 | ➜ | 20 | 5577 |
18 | ➜ | 21 | 5346 |
19 | ➜ | 22 | 5082 |
20 | ➜ | 22 | 4785 |
21 | ➜ | 23 | 4455 |
22 | ➜ | 24 | 4092 |
23 | ➜ | 24 | 3696 |
24 | ➜ | 25 | 1980 |
Safari Hat |
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Lesser Pet Treat |
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Pet Treat |
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Darkmoon Hat |
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Pet Battle Week |
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Pet levels to 25 with minimal XP lost |
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Additional XP above level 25 is lost |
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For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Light or Dark - the eternal struggle!
1
giorgiop79 wrote on 2016-10-01 22:41:51
0
CalebFillion wrote on 2016-10-05 04:14:48
1
Kamilya#1607
wrote on 2020-10-30 13:55:02
1
Djinni
wrote on 2020-01-04 09:45:52
Envoy of the Hunt (NPC#105512)
1: Rabbit (2,2,1)
2: Leveling Slot
3: Elfin Rabbit (2,2,1)
Envoy of the Hunt:3718:2210BQ:ZL:2210EV:
2
StarMinion wrote on 2018-06-26 02:43:14
Start with the Ruby Sapling (1,2,x) The nice thing about Ruby Sapling is it's Elemental so Call of Darkness won't affect it.
Poisoned Branch
Scratch until Ruby Sapling dies.
Switch in level pet. At this point the Harbringer will be on the resurrection round
Swap in Dusty Bunny and Harbringer dies
For Dust Bunny you want (2, 1, 1)
Flurry
Smoke Bomb (this protects your level 1 pet)
Burrow
Flurry and if Smoke Bomb comes back up use it upon refresh.
1
Solshine
wrote on 2018-06-19 16:04:13
1
DragonsAfterDark
wrote on 2018-05-14 11:32:56
Squirky (1,2,2) Terky (2,1,2) Direbeak (1,2,1)
1: Bubble
2: Stampede until Dead. Bring in Terky
3: Flank until Harbinger enters undead phase.
4: Pass.
5: Stampede until Terky is dead.
6: Predatory Strike
7: Falcosaur Swarm until Herald of Light is Dead.
-2
Eekwibble
wrote on 2018-03-11 19:32:25
if [ enemy(#2).active ]
ability(#2) [ self(#1).active ]
ability(#1) [ self(#1).active ]
change(#3) [ self(#2).played ]
ability(#3) [ enemy.aura(Undead:242).exists ]
ability(#2) [ enemy.ability(#2).usable ]
ability(#1)
change(#2)
endif
ability(#3) [ enemy.aura(Undead:242).exists ]
ability(#2) [ round=1 ]
ability(#2) [ round=6 ]
ability(#1)
2
Eekwibble
wrote on 2018-03-20 05:18:23
I hope that all made sense to someone...
change(#2) [ !enemy.ability(753).usable & !self(#2).played ]
standby [ self(#1).active & enemy(#2).hp<828 ]
ability(312) [ enemy.round=1 ]
ability(312) [ enemy.aura(Undead:242).exists ]
ability(159) [ enemy(#2).active & enemy.round=3 ]
ability(360)
change(#2) [ self(#1).dead & !self(#2).played ]
change(#1) [ self(#2).played ]
change(#3)
0
Runisco
wrote on 2018-04-25 08:07:35
and your orginal script, rabbit dies on 1 pet, then script fails.
1
Eekwibble
wrote on 2018-05-01 12:09:49
1
Prudentius
wrote on 2018-04-26 18:53:20
change(next) [ ! enemy.ability(Sunlight:404).usable & ! self(#3).played ]
ability(Dodge:312) [ enemy.ability(Curse of Doom:218).usable ]
ability(Dodge:312) [ enemy.aura(Undead:242).exists ]
ability(Dodge:312) [ enemy.ability(Sunlight:404).duration < 3 ]
ability(Burrow:159) [ enemy.ability(Sunlight:404).usable & ! self.aura(Dodge:311).exists ]
ability(#1)
Note: Due to the randomness of Flurry and Darkness it is possible that you will have to restart the fight. This is not something that can be completely avoided with this strategy's team.
0
kkm wrote on 2017-04-01 19:35:44
0
Olania wrote on 2017-04-02 01:22:38
0
Ruta wrote on 2017-04-19 10:13:40
0
Emma wrote on 2017-08-27 01:12:15
0
DavidG wrote on 2018-03-11 22:48:49
0
Placid wrote on 2017-10-15 03:38:11
Which unsurprisingly, doesn't work very well :)
0
suutar wrote on 2017-10-15 13:01:18
0
suutar wrote on 2017-10-15 14:32:39
change(#2) [ !self(#2).played & self(#1).dead ]
change(#3) [ self(#1).dead ]
ability(Dodge:312) [ enemy.ability(Curse of Doom:218).usable ]
ability(Dodge:312) [ enemy.aura(Undead:242).exists ]
ability(Burrow:159) [ enemy(#2).active & enemy.round = 2 ]
ability(Dodge:312) [ enemy(#2).active & enemy.round > 5 ]
ability(Flurry:360)
0
Jagûar
wrote on 2017-03-02 10:13:05
Using a normal rabbit with anything at or less than 227 dmg just didn't cut it for me.
0
tPaste wrote on 2017-03-05 20:38:45
0
Ruana wrote on 2017-03-13 13:43:50
1
Mumps wrote on 2017-03-13 23:38:56
0
Vainio wrote on 2016-11-27 19:42:13
0
hethos wrote on 2017-02-18 06:50:10
0
Steve wrote on 2017-01-12 03:33:20
I started with a Weebombination 2, 2, 1
I started by using death grip to bring in the other, then used diseased bite for a few rounds.
On res round I used corpse explosion which came close to killing the opponent.
Next I brought in Son of Sethe 2, 1, 1
Finished off the first opponent and then got the other one pretty low using abilities that damage and also provide healing. Made sure plagued blood was applied when son of sethe died
Brought in my snowfeather last of all 1, 2, 1
I had intended to use falcosaur swarm since the plagued blood would have healed when it hit. Since the opponent had less than 420 health though I used predatory strike to finish him off. then just had to survive the resurrection round and done.
0
Macgam wrote on 2017-01-11 11:55:36
0
Zoogore wrote on 2016-12-28 13:23:25
0
Gingerscream wrote on 2016-12-28 12:50:13
Disgusting Oozeling 2,2,2
Living Fluid 2,2,2
Sharptalon Hatchling 2,1,1
R1 Acidic Goo
R2 Creeping Ooze
R3 Absorb
R4 Absorb
R5 Absorb
R6 (Disgusting Oozeling Dies) Bring Sharptalon Hatchling in, Use Predatory Strike
R7 Swap to Living Fluid
R8 (Harbinger of Dark should be dead by now) Use Acidic Goo
R9 Absorb
R10 Evolution (Living Fluid should die at this point)
R11 Predatory Strike
R12 Savage Talon
R13 Savage Talon
Now there might be some RNG as always but I tested this a few times and it worked everytime. Happy Hunting!
0
Cojax wrote on 2016-12-24 11:27:10
0
EyeSage wrote on 2016-10-29 22:37:41
Nether fairy dragon with life exchange to bring it down, and then swap in Chrominious with howl and Surge of Power.
0
Schahmaar wrote on 2016-10-01 04:42:35
0
Anonymous wrote on 2016-10-01 03:16:44
0
Trouler wrote on 2016-10-01 06:49:52
0
Aranesh
wrote on 2016-10-05 04:44:40
0
GnuclearGnome wrote on 2016-10-01 05:10:37
0
Aranesh
wrote on 2016-10-05 04:44:20
0
Solitha wrote on 2016-10-02 01:12:24
0
Aranesh
wrote on 2016-10-05 04:43:45
0
Sneaks wrote on 2016-10-05 02:34:02
0
Daedrynn wrote on 2016-10-02 03:03:06
0
Anonymous wrote on 2016-09-30 20:13:59
0
Anonymous wrote on 2016-09-30 23:34:34
0
Anonymous wrote on 2016-09-30 23:44:47
And I used Burrow at the end for the undead round.
0
Anonymous wrote on 2016-10-01 02:34:29
0
Solitha wrote on 2016-10-02 01:14:25
0
Brad wrote on 2016-10-01 19:56:34
0
Rhoda wrote on 2016-10-01 04:19:38
0
Wavering wrote on 2016-10-01 01:49:53
0
Anonymous wrote on 2016-10-01 03:02:41
0
Xeir wrote on 2016-10-01 03:56:17
0
Argent wrote on 2016-10-01 03:02:44
0
Lyta wrote on 2016-10-01 03:02:20
0
Terrormew wrote on 2016-10-01 01:10:53
0
Lillith wrote on 2018-04-26 23:28:04
0
Niki wrote on 2017-03-16 15:09:45
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