33
33
Puntuación media: |
4.6 |
Puntuaciones: |
31 |
Tu voto: |
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Etiquetas
Filtrar estrategias:
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1 |
Cualquier nivel 1+ Mascota
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Carry Pet will take no damage, No RNG against Lil' Tarecgosa and Fledgling Warden Owl. TD Script credit: TURBOKillex
|
Nivel 1+ Script |
2 | 5.0 | 75 | 80
1:20
|
12+ | ||
2 |
Cualquier nivel 1+ Mascota
|
I am using this every day, works flawlessly, and its fast.
|
Raza Nivel 1+ Script |
2 | 4.7 | 28 | 105
1:45
|
16+ | ||
3 |
Cualquier nivel 1+ Mascota
|
|
This method is an alteration of Mel's guide from Wowhead. Mel's method is much safer to use as it includes deflecting the only damaging ability from Dor, but also more complicated as you need to track the ability cooldowns.
It used to feature Ídolo Anubisath, added Anubisath marcado por el Vacío for coverage (You can still use the classic one though if you start from Piel de piedra). |
Nivel 1+ Script |
2 | 4.6 | 33 | 149
2:29
|
19+ | |
4 |
Cualquier nivel 1+ Mascota
|
Didn't bother to test every Vástago del Sueño breed since it shouldn't matter.
|
Nivel 1+ Script |
2 | 4.5 | 30 | 105
1:45
|
15+ | ||
5 |
Cualquier nivel 1+ Mascota
|
Your most powerful breeds will make this fight go fast and smooth, but it will work with other breeds.
|
Nivel 1+ Script |
2 | 5.0 | 5 | 123
2:03
|
21 | ||
6 |
Cualquier nivel 1+ Mascota
|
|
Nivel 1+ |
2 | 5.0 | 12 | 150
2:30
|
20 | ||
7 |
Cualquier nivel 1+ Mascota
|
Kakjens
|
Nivel 1+ |
2 | 5.0 | 1 | 175
2:55
|
24+ | ||
8 |
Cualquier nivel 1+ Mascota
|
Nexus Whelpling (1,2,2) is a drop in replacement for the Stormborne Whelpling, and you can use any moth in the second slot that has Alpha Strike, Cocoon Strike and Moth Dust.
|
Nivel 1+ Script |
2 | 0.0 | 2 | 125
2:05
|
17+ | ||
9 |
Cualquier nivel 1+ Mascota
|
Nivel 1+ Script |
2 | 5.0 | 0 | 112
1:52
|
18+ | |||
10 |
Cualquier nivel 1+ Mascota
|
Unlucky crits can cause your dragon to die before Fangor does, but don't worry! Your bird should still be able to finish the job easily.
|
Nivel 1+ Script |
2 | 4.5 | 2 | 95
1:35
|
13+ | ||
11 |
Cualquier nivel 1+ Mascota
|
|
Nivel 1+ |
2 | 3.0 | 2 | 170
2:50
|
28+ | ||
12 |
Cualquier nivel 10+ Mascota
|
|
Nivel 10+ |
2 | 0.0 | 0 | 162
2:42
|
24 | ||
13 |
Cualquier nivel 1+ Mascota
|
This is a variation of a strat first posted on Wowhead by Midobu.
It works best with an H/P NFD. It's also fine with P/P and P/B breeds although they are slightly riskier. I haven't tested them but I would avoid S/S and S/B breeds. |
Raza RNG Nivel 1+ Script |
2 | 0.0 | 0 | 105
1:45
|
16 | ||
14 |
Cualquier nivel 1+ Mascota
|
Hyuna of the Shrines:215A:122A14D:21141LK:ZL:P:::::1::
Stategy by Stabbystick on Wowhead. Fast and reliable |
Raza Nivel 1+ |
2 | 0.0 | 0 | 98
1:38
|
14+ | ||
15 |
Cualquier nivel 1+ Mascota
|
You can tweak the script if Albino Chimaeraling is faster than Dor The Wall by changing the duration from 1 to 0. Slower is stronger (faster clear) due to Tail Sweep being stronger.
|
Raza RNG Nivel 1+ Script |
2 | 0.0 | 0 | 100
1:40
|
16+ | ||
16 |
Cualquier nivel 1+ Mascota
|
Nivel 1+ |
2 | 0.0 | 0 | 98
1:38
|
15+ | |||
17 |
Cualquier nivel 1+ Mascota
|
This is a fun and fast strategy that will allow you to power boost any level carry pet. My original strategy uses a Nexus Whelpling in the first slot with Arcane Storm, Mana Surge.
|
Nivel 1+ |
2 | 0.0 | 0 | 85
1:25
|
13-14 | ||
18 |
Cualquier nivel 1+ Mascota
|
Any excuse to get out the cannon...
|
Nivel 1+ Script |
2 | 0.0 | 0 | 113
1:53
|
16+ | ||
19 |
Cualquier nivel 1+ Mascota
|
I had Hervor de sangre (P/P) here because hit hits like a darn truck. Does alot of damage.
Had Estrellita de hierro (H/H) for the extra health. But I do believe it would work out as well with a (H/P) Good Luck! |
Raza RNG Nivel 1+ |
2 | 1.0 | 0 | 120
2:00
|
16+ |
Incl. pasos:
Cualquier nivel 1+ Mascota
This method is an alteration of Mel's guide from Wowhead. Mel's method is much safer to use as it includes deflecting the only damaging ability from Dor, but also more complicated as you need to track the ability cooldowns.
It used to feature Ídolo Anubisath, added Anubisath marcado por el Vacío for coverage (You can still use the classic one though if you start from Piel de piedra).
Antes | Después | Ganancia de Experiencia | |
---|---|---|---|
1 | ➜ | 13 | 5981 |
2 | ➜ | 13 | 6353 |
3 | ➜ | 14 | 6683 |
4 | ➜ | 14 | 6971 |
5 | ➜ | 14 | 7219 |
6 | ➜ | 15 | 7425 |
7 | ➜ | 15 | 7590 |
8 | ➜ | 16 | 7714 |
9 | ➜ | 16 | 7796 |
10 | ➜ | 17 | 7838 |
11 | ➜ | 17 | 7838 |
12 | ➜ | 18 | 7796 |
13 | ➜ | 19 | 7714 |
14 | ➜ | 19 | 7590 |
15 | ➜ | 20 | 7425 |
16 | ➜ | 20 | 7219 |
17 | ➜ | 21 | 6971 |
18 | ➜ | 22 | 6683 |
19 | ➜ | 22 | 6353 |
20 | ➜ | 23 | 5981 |
21 | ➜ | 23 | 5569 |
22 | ➜ | 24 | 5115 |
23 | ➜ | 25 | 3900 |
24 | ➜ | 25 | 1980 |
Sombrero de safari |
|
Chuchería inferior para mascotas |
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Chuchería para mascotas |
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Chistera de la Luna Negra |
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Semana de Duelos de Mascotas |
= |
La mascota sube a nivel 25 con pérdida mínima de EXP |
|
= |
Se pierde la EXP adicional por encima del nivel 25 |
|
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
For the best display of your strategy, please follow these guidelines:
Eligió un buen nombre para esa tortuga tan molesta.
7
Debes iniciar sesión para votar en los comentariosThargorn
escrito el 2022-03-06 13:15:00
use(Spiritfire Bolt:1066) [enemy(#1).active]
change(#2) [self(#1).active & enemy(#2).active]
use(Build Turret:710) [enemy(#2).active]
use(Metal Fist:384)
change(#3) [self(#2).dead & !self(#3).played]
change(#1)
use(Deflection:490) [enemy(#3).ability(Headbutt:376).usable & !enemy(#3).ability(Healing Wave:123).usable]
use(Spiritfire Bolt:1066)
1
Debes iniciar sesión para votar en los comentariosGutling
escrito el 2024-02-17 01:49:32
1
Debes iniciar sesión para votar en los comentariosVincent_83 escrito el 2022-06-02 19:23:18
1
Debes iniciar sesión para votar en los comentariosToenail
escrito el 2021-10-29 22:28:18
0
Debes iniciar sesión para votar en los comentariosJohn escrito el 2021-07-23 08:01:54
1
Debes iniciar sesión para votar en los comentariosToenail
escrito el 2021-07-21 15:37:39
1
Debes iniciar sesión para votar en los comentariosvaqueroxx17
escrito el 2021-01-04 21:55:23
1
Debes iniciar sesión para votar en los comentariosTa
escrito el 2021-04-28 18:51:35
1
Debes iniciar sesión para votar en los comentariosDoozer
escrito el 2021-01-02 23:12:55
1
Debes iniciar sesión para votar en los comentariosUnscene#1837
escrito el 2020-12-03 10:52:45
0
Debes iniciar sesión para votar en los comentariosPhD escrito el 2020-11-19 20:21:34
1
Debes iniciar sesión para votar en los comentariosShywillow
escrito el 2020-11-11 22:07:12
0
Debes iniciar sesión para votar en los comentariostarc
escrito el 2020-10-25 20:45:21
1
Debes iniciar sesión para votar en los comentariosIvaelia
escrito el 2020-10-15 14:13:32
1
Debes iniciar sesión para votar en los comentariosDakender#1566
escrito el 2020-09-06 11:42:01
1
Debes iniciar sesión para votar en los comentariosEphera#11569
escrito el 2020-02-13 23:57:32
2
Debes iniciar sesión para votar en los comentariosjtrezzo#1973
escrito el 2018-12-30 13:31:02
1
Debes iniciar sesión para votar en los comentariosPenisShark#1163
escrito el 2018-12-28 16:43:11
1
Debes iniciar sesión para votar en los comentariosBunnyHunny#1229
escrito el 2018-12-27 13:31:15
2
Debes iniciar sesión para votar en los comentariosJagûar
escrito el 2018-12-28 00:35:53
Turn 1: Stoneskin
Turn 2+ Crush until Skyshaper is dead
Fangor comes in
Turn 1: Swap to Clockwork Gnome
Turn 2: Build Turret
Turn 3: Metal Fist
Turn 4: Metal Fist
Turn 5: Build Turret
Turn 6+ Metal Fist until Fangor is dead
Dor the Wall comes in
Turn 1+ Metal Fist until your Gnome is dead
Swap in Level Pet
Swap in Anubisath Idol
Turn 1+ Crush until Dor is dead.
Ps. If Dor is low ln health (like 400-500 hp) and has Heabutt and Healing Wave ready then 9 out of 10 time he'll use Healing Wave first and Heatbutt second. If Healing Wave is already on cd, then he'll use Headbutt 9 outta 10 times. And in those last 9 out of 10 time is where you need to use Deflection in your round. And then simply track it from there. It takes a little getting use to, but I promise you it does work.
2
Debes iniciar sesión para votar en los comentariosAerithel
escrito el 2018-09-22 09:50:30
1
Debes iniciar sesión para votar en los comentariosjtrezzo#1973
escrito el 2018-12-28 00:05:19
4
Debes iniciar sesión para votar en los comentariosEekwibble
escrito el 2018-03-12 14:19:47
Nether Faerie Dragon P/P 2-1-1
Lvl1+ carry pet
Crackers 2-2-1 (or any P/P pet with the same moveset:- Axebeak Hatchling, Junglebeak, Bloodbeak, even a P/B Fruit Hunter would work fine)
Turn 1. Evanescence
2. Moonfire
3&4. Arcane Blast
Skyshaper dies
Fangor comes in
1. Arcane Blast
2. Evanescence
3&4. Arcane Blast
Fangor dies
Dor the Wall comes in
1. Pass
NFD dies
Bring in carry pet
Swap to Crackers
2. Flyby
3+. Peck and refresh Flyby's debuff when it wears off
TDScript:
quit [ self(#1).dead & enemy(#2).active ]
if [ enemy(#3).active ]
standby [ enemy.round=1 ]
change(#2) [ !self(#2).played ]
change(#3)
ability(#1) [ enemy.aura(516).exists ]
ability(#2)
endif
ability(#2)
ability(#1) [ weather(596) ]
ability(#3)
0
Debes iniciar sesión para votar en los comentariosBop escrito el 2018-03-10 15:54:21
if [enemy(#1).active]
ability(436) [enemy.round=1]
ability(406)
endif
if [enemy(#2).active]
change(#2) [enemy.round=1]
ability(710)
ability(384)
endif
if [enemy(#3).active]
ability(384)
change(#3) [self(#2).dead & !self(#1).active]
change(#1) [self(#3).active]
ability(406)
standby [self.aura(Stunned).exists]
endif
0
Debes iniciar sesión para votar en los comentariosMichaelJ
escrito el 2017-12-28 07:31:01
if [enemy(Skyshaper).active]
ability(Stoneskin) [enemy.round=1]
ability(Crush)
endif
if [enemy(Fangor).active]
change(#2) [enemy.round=1]
ability(Build Turret)
ability(Metal Fist)
change(Anubisath Idol:1155) [ self(Clockwork Gnome:277).dead ]
ability(Crush:406)
endif
if [enemy(Dor the Wall).active]
ability(Deflection:490) [enemy.round=1]
ability(Deflection:490) [self(Anubisath Idol:1155).hp < 451 & enemy.ability(Headbutt).usable & !enemy.ability(Healing Wave).usable ]
ability(Metal Fist)
change(#3) [!self(#3).played & enemy.round>1]
change(#1) [self(#3).active]
ability(Crush)
endif
3
Debes iniciar sesión para votar en los comentariosfr0z3night
escrito el 2018-02-06 11:19:24
if [enemy(Skyshaper).active]
ability(Stoneskin) [enemy.round=1]
ability(Crush)
endif
if [enemy(Fangor).active]
change(#2) [enemy.round=1]
ability(Build Turret)
ability(Metal Fist)
change(Anubisath Idol:1155) [ self(Clockwork Gnome:277).dead ]
ability(Crush:406)
endif
if [enemy(Dor the Wall).active]
standby [self.aura(Stunned:927).exists]
ability(Metal Fist:384)
change(#3) [!self(#3).played & enemy.round>1]
change(#1) [self(#3).active]
ability(Crush:406) [enemy.ability(Headbutt:376).usable & enemy.ability(Healing Wave:123).usable]
ability(Deflection:490) [ enemy.ability(Headbutt:376).usable ]
ability(Crush)
endif
1
Debes iniciar sesión para votar en los comentariosCorgi
escrito el 2017-12-07 16:14:41
Idol[/]
Sandstorm
Crush x5 (usually)
* Skyshaper dies
* Fangor swaps in
Crush
Pass
Deflect
Gnome
Turret
Metal Fist until
* Fangor dies
(Gnome has 200ish health left)
* Dor swaps in
* Gnome dies 1st time to Headbutt
* Gnome revives
Metal Fist until 2nd Headbutt
Trainee Pet
Dor shields
Idol
Sandstorm (maintain)
Crush x however many times it takes
Deflect Headbutts
* Dor dies... eventually
Yes, the Idol can afford to take at least one Headbutt, but the Sandstorm hits Dor right through his shields for about the same amount he just healed, so it's worth the occasional frustrating misses for me.
I have also noticed, likely not the first one to do so, that when Headbutt and Healing Wave are off cooldown simultaneously, Healing Wave always goes first, so Deflect doesn't need to be wasted.
1
Debes iniciar sesión para votar en los comentariosHobbyhorse escrito el 2017-06-19 07:27:36
ability(Stoneskin) [round=1]
standby [self.aura(Stunned).exists]
change(#1) [self(#3).played]
if [enemy(#2).active]
change(#2)
ability(Build Turret)
endif
ability(#1)
change(#3) [!self(#3).played & self(#3).level<25]
change(#1)
1
Debes iniciar sesión para votar en los comentariosHobbyhorse
escrito el 2017-11-14 12:57:34
standby [self.aura(Stunned:927).exists]
change(#1) [self(#3).active]
ability(Stoneskin:436) [round=1]
if [enemy(#2).active]
change(#2)
ability(Build Turret:710)
endif
ability(#1)
change(#3) [!self(#3).played & !self(#3).level.max]
change(#2)
1
Debes iniciar sesión para votar en los comentariosXpariah escrito el 2017-08-23 15:51:23
A quick workaround (no code solution from me, I'm afraid) is to manually hit pass then resume using the auto button.
0
Debes iniciar sesión para votar en los comentariosLiramei escrito el 2017-06-22 15:29:31
0
Debes iniciar sesión para votar en los comentariosAranesh
escrito el 2017-06-23 02:55:41
0
Debes iniciar sesión para votar en los comentariosKakjens escrito el 2016-09-25 04:24:29
Wouldn't Launch Rocket work better, at least on the third mob?
Why swap to carry after Metal Fist? Swap after Gnome dies.
No Deflection on Dor? Depending on amount of hits for Slicing Wind, Idol could be in pretty bad shape.
0
Debes iniciar sesión para votar en los comentariosSaintgabrial escrito el 2016-12-01 13:34:42
I've tried the Launch Rocket a few times now and its about the same. Didn't finish faster or do more damage so either one can be used.
As for Deflection, I do use that once in awhile it all depends on if I think I may need too. Most of the time I do not. You'll just have to watch your pets HP and decide for yourself if its needed.
0
Debes iniciar sesión para votar en los comentariosKakjens escrito el 2016-12-09 10:47:46
I would like to see a math whether that extra large hit of Sandstorm isn't negated due to subsequently smaller crushes.
"Also your Idol takes an extra hit." you probably meant "Also your Idol does an extra hit which restores some hp."
Turrets don't work on Dor after Shell Shield but rockets do. There's also a benefit of casting Launch Rocket instead of Metal Fist but it's not easy to make statements when to use which (like, if Clockwork Gnome will die and similar). Additionally , Launch Rocket seems to have slightly faster animation.
0
Debes iniciar sesión para votar en los comentariosSaintgabrial escrito el 2016-12-14 13:24:10
Yes I made a mistake with Sandstorm being strong against flyers. It is strong against Dor the Wall. But you wouldn't want to use it on Dor the Wall until the very last hit, otherwise you will lessen the damage you do to Dor the Wall and miss more due to the 10% accuracy loss.
What I meant was you get an extra strong hit with Sandstorm where Stoneskin has no attack and you also get hit, being the extra hit you take. Sandstorm and 4 Crush if no misses and you get hit 5 times (Most of the time there is no misses). Where stoneskin you need 5 crushes, so you get hit 6 times. It will equal the same if the first method gets one miss.
Yes the rocket is good against Dor the Wall vs Turrets for the Turrets only hit him for 2 turns. But, if you get stunned after you set up the first (Launch Rocket) it screws the whole thing up. Where Metal Fist if you get stunned you can just pass and continue.
The swapping of the level pet after the first Metal Fist is because sometimes you get a few critical hits in and will kill Dor the Wall before Clockwork Gnome dies and you won’t get to swap the level pet in. It did this 2 times while testing these two strategies. Not sure out of how many tough I lost track, it was over 2 hours of testing all the different ways to do this strategy. I will change this part though, for it’s such a small chance that it may never happen for most people.
Thank you for your input. I did change a few things and made a guide with the whole thing you suggested. This way people have an option if they can track enemy abilities.
0
Debes iniciar sesión para votar en los comentariosKakjens escrito el 2016-12-17 05:15:31
I like this iteration of strategy. Including of "Pass if stunned" would remove the wondering of the beginner of what do do.
You could also add that Headbutt does approximately 420 Beast damage - so simply 420 damage on Anubisath Idol.
If I remember correctly, battle pet spells crit 5% of time. So indeed, having at least two on them crit is even rarer.
0
Debes iniciar sesión para votar en los comentariosZaymaa escrito el 2016-09-14 04:39:20
0
Debes iniciar sesión para votar en los comentariosKakjens escrito el 2016-09-25 04:25:34
0
Debes iniciar sesión para votar en los comentariosKakjens escrito el 2016-12-17 05:00:04
0
Debes iniciar sesión para votar en los comentariosGráinne
escrito el 2015-06-07 12:06:39
0
Debes iniciar sesión para votar en los comentariosAranesh
escrito el 2015-07-19 05:46:25
0
Debes iniciar sesión para votar en los comentariosTDPetBattle-Script escrito el 2017-06-13 17:50:19
Line 10: if [enemy(#3l).active]
should be: if [enemy(#3).active]
2
Debes iniciar sesión para votar en los comentarioschernuw#2888
escrito el 2022-07-14 00:05:40
use(Spiritfire Bolt:1066) [enemy(#1).active]
change(#2) [self(#1).active & enemy(#2).active]
use(Build Turret:710) [enemy(#2).active]
use(Metal Fist:384)
change(#3) [self(#2).dead & !self(#3).played]
change(#1)
use(Deflection:490) [enemy(#3).ability(Headbutt:376).usable & !enemy(#3).ability(Healing Wave:123).usable]
use(Spiritfire Bolt:1066)
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2017-02-10 14:50:19
0
Debes iniciar sesión para votar en los comentariosLea escrito el 2017-02-12 06:04:16
0
Debes iniciar sesión para votar en los comentariosAnonymous escrito el 2017-08-27 10:00:10
0
Debes iniciar sesión para votar en los comentariosСуриката escrito el 2017-07-08 06:18:31
-1
Debes iniciar sesión para votar en los comentariosCanoptek escrito el 2017-06-17 04:39:16
if [enemy(#1).active]
ability(436) [enemy.round=1]
ability(406)
endif
if [enemy(#2).active]
change(#2)
ability(710)
ability(384)
endif
if [enemy(#3).active]
ability(384) [enemy.hp>304]
change(#3) [self(#2).dead & !self(#3).played]
change(#1) [self(#3).active]
ability(406)
standby
endif
Nuevo comentario: