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vs. Seltsam aussehende Hunde

Strategy added by Senseless

1

Average rating:

5

Ratings:

2

Incl. steps:

Click the button to copy the script into your clipboard:

if [enemy(Pokey:2332).active]
use(Comeback:253)
endif
if [enemy(Burly Jr.:2333).hp<600]
standby
endif
use(Whirlpool:513)
use(Chew:541)
use(Stampede:163)
change(#2) [self(#1).dead]
change(#3) [self(#2).dead]
use(Burrow:159)
use(Dodge:312)
use(Flurry:360)
Seltsam aussehende Hunde 141479
Special or not:0Special or not:1021238914304823890

Skills: * 2 1
Breed: SS

Flüchtiger Gleiter
This pet can have the following breeds:

Breed Health Power Speed
SS 1400 260 325
HP 1546 289 260
PS 1400 289 289
HS 1546 260 289
PB 1465 289 273
HB 1546 273 273

Breeds marked in red are not suited for this strategy.

Special or not:0Special or not:1212679642486790

Skills: 2 1 2
Breed: SS

Gipfelzicklein
This pet can have the following breeds:

Breed Health Power Speed
SS 1400 260 325
SB 1465 273 289

Breeds marked in red are not suited for this strategy.

>292

Special or not:0Special or not:16221391611673910

Skills: 2 2 1
Breed: Any

Bergbaumwollschwänzchen
This pet can have the following breeds:

Breed Health Power Speed
BB 1481 244 309
SS 1400 227 357
HS 1546 227 322


>292

Substitutes:

1
1
Note: You have selected a substitute pet.
The strategy might fail if you use it with this pet instead of the one the strategy creator intended.

The substitute finder looks for these criteria in relation to the original pet:
  • Same family
  • Has the required skills
  • Has the required stats (if specified)
  • Ignores specific breed requirements for the main pet, as breeds can be very different for substitutes

1 / 16

Now with even fewer rabbits. Can probably get away with anything in the third slot now.

First script I've ever made. Be gentle.

Breed
At least one of the pets for this strategy require the use of a specific breed.
TD Script
The strategy offers a TD script that can be used with the TD Script addon. You can copy the script by clicking on the button to the left of the pets.
Priority 1
Flüchtiger Gleiter
Stampede
Strudel
Gipfelzicklein
Kauen
Heimzahlen
Stampede
Bergbaumwollschwänzchen
Schlaghagel
Ausweichen
Eingraben
Pass
Bring in your Flüchtiger Gleiter
Bring in your Gipfelzicklein
Bring in your Bergbaumwollschwänzchen
Swap to your Flüchtiger Gleiter
Swap to your Gipfelzicklein
Swap to your Bergbaumwollschwänzchen
Timbo comes in
Knuffel comes in
Pummelchen comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Flüchtiger Gleiter
Gipfelzicklein
Bergbaumwollschwänzchen
Stampede
Strudel
Kauen
Heimzahlen
Stampede
Schlaghagel
Ausweichen
Eingraben
Pummelchen
Knuffel
Timbo
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[spell=Spellname] - [pet=Petname] dies
[spell=Spellname] - [enemy=Enemyname] dies
[spell=Spellname] until [pet=Petname] dies
[spell=Spellname] until [enemy=Enemyname] dies
Swap back to [pet=Petname]
[spell=Spellname] until the fight is won
Priority 2
Flüchtiger Gleiter
Stampede
Strudel
Gipfelzicklein
Kauen
Heimzahlen
Stampede
Bergbaumwollschwänzchen
Schlaghagel
Ausweichen
Eingraben
Pass
Bring in your Flüchtiger Gleiter
Bring in your Gipfelzicklein
Bring in your Bergbaumwollschwänzchen
Swap to your Flüchtiger Gleiter
Swap to your Gipfelzicklein
Swap to your Bergbaumwollschwänzchen
Timbo comes in
Knuffel comes in
Pummelchen comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Flüchtiger Gleiter
Gipfelzicklein
Bergbaumwollschwänzchen
Stampede
Strudel
Kauen
Heimzahlen
Stampede
Schlaghagel
Ausweichen
Eingraben
Pummelchen
Knuffel
Timbo
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[spell=Spellname] - [pet=Petname] dies
[spell=Spellname] - [enemy=Enemyname] dies
[spell=Spellname] until [pet=Petname] dies
[spell=Spellname] until [enemy=Enemyname] dies
Swap back to [pet=Petname]
[spell=Spellname] until the fight is won
Repeat until Elusive Skimmer dies - Burly Jr. should be the only enemy left
Flüchtiger Gleiter
Stampede
Strudel
Gipfelzicklein
Kauen
Heimzahlen
Stampede
Bergbaumwollschwänzchen
Schlaghagel
Ausweichen
Eingraben
Pass
Bring in your Flüchtiger Gleiter
Bring in your Gipfelzicklein
Bring in your Bergbaumwollschwänzchen
Swap to your Flüchtiger Gleiter
Swap to your Gipfelzicklein
Swap to your Bergbaumwollschwänzchen
Timbo comes in
Knuffel comes in
Pummelchen comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Flüchtiger Gleiter
Gipfelzicklein
Bergbaumwollschwänzchen
Stampede
Strudel
Kauen
Heimzahlen
Stampede
Schlaghagel
Ausweichen
Eingraben
Pummelchen
Knuffel
Timbo
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[spell=Spellname] - [pet=Petname] dies
[spell=Spellname] - [enemy=Enemyname] dies
[spell=Spellname] until [pet=Petname] dies
[spell=Spellname] until [enemy=Enemyname] dies
Swap back to [pet=Petname]
[spell=Spellname] until the fight is won
Aktiviere Gipfelzicklein
Flüchtiger Gleiter
Stampede
Strudel
Gipfelzicklein
Kauen
Heimzahlen
Stampede
Bergbaumwollschwänzchen
Schlaghagel
Ausweichen
Eingraben
Pass
Bring in your Flüchtiger Gleiter
Bring in your Gipfelzicklein
Bring in your Bergbaumwollschwänzchen
Swap to your Flüchtiger Gleiter
Swap to your Gipfelzicklein
Swap to your Bergbaumwollschwänzchen
Timbo comes in
Knuffel comes in
Pummelchen comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Flüchtiger Gleiter
Gipfelzicklein
Bergbaumwollschwänzchen
Stampede
Strudel
Kauen
Heimzahlen
Stampede
Schlaghagel
Ausweichen
Eingraben
Pummelchen
Knuffel
Timbo
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[spell=Spellname] - [pet=Petname] dies
[spell=Spellname] - [enemy=Enemyname] dies
[spell=Spellname] until [pet=Petname] dies
[spell=Spellname] until [enemy=Enemyname] dies
Swap back to [pet=Petname]
[spell=Spellname] until the fight is won
Runde 1
Flüchtiger Gleiter
Stampede
Strudel
Gipfelzicklein
Kauen
Heimzahlen
Stampede
Bergbaumwollschwänzchen
Schlaghagel
Ausweichen
Eingraben
Pass
Bring in your Flüchtiger Gleiter
Bring in your Gipfelzicklein
Bring in your Bergbaumwollschwänzchen
Swap to your Flüchtiger Gleiter
Swap to your Gipfelzicklein
Swap to your Bergbaumwollschwänzchen
Timbo comes in
Knuffel comes in
Pummelchen comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Flüchtiger Gleiter
Gipfelzicklein
Bergbaumwollschwänzchen
Stampede
Strudel
Kauen
Heimzahlen
Stampede
Schlaghagel
Ausweichen
Eingraben
Pummelchen
Knuffel
Timbo
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[spell=Spellname] - [pet=Petname] dies
[spell=Spellname] - [enemy=Enemyname] dies
[spell=Spellname] until [pet=Petname] dies
[spell=Spellname] until [enemy=Enemyname] dies
Swap back to [pet=Petname]
[spell=Spellname] until the fight is won
Runde 2
Flüchtiger Gleiter
Stampede
Strudel
Gipfelzicklein
Kauen
Heimzahlen
Stampede
Bergbaumwollschwänzchen
Schlaghagel
Ausweichen
Eingraben
Pass
Bring in your Flüchtiger Gleiter
Bring in your Gipfelzicklein
Bring in your Bergbaumwollschwänzchen
Swap to your Flüchtiger Gleiter
Swap to your Gipfelzicklein
Swap to your Bergbaumwollschwänzchen
Timbo comes in
Knuffel comes in
Pummelchen comes in
An enemy pet comes in
Any standard attack will finish the fight
 
Flüchtiger Gleiter
Gipfelzicklein
Bergbaumwollschwänzchen
Stampede
Strudel
Kauen
Heimzahlen
Stampede
Schlaghagel
Ausweichen
Eingraben
Pummelchen
Knuffel
Timbo
Important: Please enter your instructions in English or a large parts of the community will not be able to read them.
Some typical sentences are translated automatically. Move your mouse over this part for more details.
The following strings are auto-translated if you enter them in the defined format. It is recommended to use them where possible:
[spell=Spellname] - [pet=Petname] dies
[spell=Spellname] - [enemy=Enemyname] dies
[spell=Spellname] until [pet=Petname] dies
[spell=Spellname] until [enemy=Enemyname] dies
Swap back to [pet=Petname]
[spell=Spellname] until the fight is won

Die armen Hunde... aber zumindest kommen sie alle in den Himmel!



16 Alternatives

3 Kommentare (EN)

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1

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Zivarra

schrieb am 01/14/2020

My Elusive Skimmer is H/S and this worked perfectly on the first try. Thanks!
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1

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Caem#1770

schrieb am 12/03/2019

An Iron Star just using Wind-Up can also work for the second pet.
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1

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DragonsAfterDark

schrieb am 09/26/2019

I have a P/B Skimmer, and I never had to bring in the third pet. As for your script, it did work, but I imagine it could be streamlined a bit:

ability(Whirlpool:513) [enemy.round=1]
ability(Whirlpool:513) [enemy.aura(Undead:242).exists]
standby [enemy.aura(Undead:242).exists]
ability(Comeback:253) [enemy.aura(Shattered Defenses:542).exists]
ability(Flurry:360) [enemy.aura(Shattered Defenses:542).exists]
ability(Dodge:312)
ability(Chew:541)
ability(Stampede:163)
change(next)

Even though I never needed the rabbit, I added the moves in as: Dodge > Stampede > Flurry. Otherwise, it would have been even shorter:

ability(Whirlpool:513) [enemy.round=1]
ability(Whirlpool:513) [enemy.aura(Undead:242).exists]
standby [enemy.aura(Undead:242).exists]
ability(Comeback:253) [enemy.aura(Shattered Defenses:542).exists]
ability(Chew:541)
ability(Stampede:163)
ability(#1)
change(next)